Went to the 11th Co GT this weekend and I didn't even get a crappy t-shirt . . .
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For those of you that know me at all, you know that I'm not much of a competitive guy. However, I am always looking for new venues to showcase the studios work, so when I contacted Neil at the 11th Company about their GT in sunny Myrtle Beach, his advice to me was 'Bring a Painted Army and come play!'
To preface my tournament experience, allow me to set the stage: I've been to less than a dozen tournaments in the last few years, preferring to stay behind the scenes when I can. I'm not a competitive player by any stretch of the imagination, and other factors like cost, time away from home, work, etc often deter me from taking trips like this (in fact, I had to leave early, as you'll see below). However, over the last few months I have reoriented my business plan to attempt to establish myself in the 'community' at large and to do that I have to get out there, shake a few hands, kiss a few babies, etc.
So it should come as no surprise that this was my first GT. Part of my desire to attend the 11th Co GT was simply to see how a tournament this large is ran. And while most of it will seem like common sense, seeing how the sausage is made is always interesting.
For starters, Neil and his crew did a
good job of keeping people in the know with a series of newsletters
released week after week as the GT drew near. Simple issues like
rules clarification (FAQ type stuff, and in particular the allowance
of the new SoB . .err . . Adeptus Soritas), number or attendees
signed up, prize support, etc. were addressed en masse.
Inadvertently, this helped me to get excited about the GT, since I
was getting so many updates about it.
Through these letters, Neil made a
humble request that if anyone wanted to show up Friday night to help
set up, then the help would be welcome. I got to the hotel around
4pm, had a few hours to hang out with the wife, and then around 7ish
I rolled down to the game hall. Well, me and about 40 other people!
They turned out in droves to help the guys get set up. The only
hiccup we hit Friday night was that the organizers were using massive
rolls of paper to line the tables and help mark out the play areas
Each roll was exactly 4 feet wide, which was a marvelous solution to
mapping out that many tables that quickly. However, about 6 tables
into the process the paper ran out and one of the organizers had to
run out and get more paper. Whoops. These sorts of oversights have
to be expected in an event of this size, especially for a growing GT
like this one.
It was clear that at this point the
guys had the art of terrain layout down to a science. Table were
already set up at this point and dozens and dozens of trashbags were
scattered around the room, each filled with a variety of scenery
pieces. Hills, buildings, area terrain, etc. As the bags were
emptied, you began to get a sense of history to the GT, as some
scenery seemed made in sets (lava terrain, orky ruins, etc) while
other sets seemed like assembly line buildings and hills with barely
enough paint to cover their bright pink foam surfaces. Being that I
have never attended another GT, I can only surmise when you are
putting together over 400 pieces of terrain for more than 50 tables,
you are limited in the amount of detail you can apply. So while I
wasn't terribly impressed with the terrain, it did the job just fine.
Each table was seemingly identical in terms of the size of the
terrain pieces, what each piece counted as, etc.
In addition, they had a terrain repair
station running on the side, and like kids lining up for cafeteria
food, we carried of battered pieces of terrain to the table to be
glued and touched up with an airbrush. Generally repairs took less
than a minute, so you didn't have to stand around for long. Like I
said, they had it down to a science.
The only room for error I see here is that if me and my latest opponent enter different results, I'm not sure how they will establish which results are right. So while there is room for error, I think the overall feel was that ToF is amazing. On top of all that, ToF had several support personal on site, promoting ToF and helping to create accounts, answer ?'s, etc. Great job guys! I hope ToF spreads like wildfire!
The event ran like you might think after that. Pairings were posted at the start of each round, players fanned out carting massive display boards to their next match up, trying to avoid tipping over or bumping into anybody. I can honestly say that every person I met or played all weekend was a delight, without a rotten apple in the bunch. There was just a good vibe in the room.
Judge support at the event was excellent! Judge walked the long lanes of the hall, answering questions, making rules calls, updating us on how long we had left to play, etc. I never felt like a judge was far away.
There were some amazing armies present at the event and while it would be impossible to show them all, these images represent a smattering of some of the armies I found most evocative. You can check out more on our Facebook Page!
So, final thoughts . . . .
Pros:
11th Co GT was an AWESOME time, and I had a blast! The event, while suffering a few expected growing pains, is handled with style and organized with professionalism. The staff are friendly, knowledgeable and well organized, and they are looking for ways to improve the experience for their players, both with some amazing prize support from vendors like Greenman Designs, MicroArts Studios, BitzBox, KR Multicase, Mr. Dandy and yours truly among a dozen others.
Torrent of Fire was a welcome addition to the event and definitely sped things up as the day went along.
Cons:
In a major oversight on my part and possibly at least partially responsible for why I lost four games back to back was that I had brought an 1850 point list to a 2000 point tournament! And while this was completely my fault, 100% my mistake, what was interesting that my list wasn't looked at until the 3rd round of play, and that the judge didn't catch the error or inform me. In fact, until the start of my fourth game, no one caught it. Finally my fourth round opponent brought it to my attention. I was more than a little surprised at my oversight.
And while I agree that vendor support at a GT isn't always right for every event, if the event continues to grow they may want to consider allowing vendors into the hall in some form, fashion, or another.
Final Conclusion:
I give the Myrtle Beach 11th Co GT 9 out of 10! It was highly fun, exhausting, and a great chance to meet some cool guys (and gals! More lady players than I've ever seen at an event!)
Great job guys! You really . . .
PUT YOUR TOURNEY WHERE YOUR MOUTH IS!!!
Caleb,
White Metal Games
Torrent of Fire was new to myself, however the essence was to set up a way to rank tournament participants in a way because regularly as possible!!
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